Valve's Open Secret

The Game That Officially Didn't Exist

Valve Corporation, the powerhouse behind the PC gaming storefront Steam, is no stranger to industry-defining titles. In 2007, they popularized the class-based shooter with Team Fortress 2, and in 2013, they cemented the MOBA (Multiplayer Online Battle Arena) genre with Dota 2. Now, Deadlock represents the historical culmination of Valve’s two most influential genres colliding.

But instead of a huge marketing campaign, Valve took the exact opposite approach. For months, Deadlock was an "open secret." Valve allowed thousands of people to playtest the game but strictly forbade them from talking about it publicly. To get in, you had to be personally invited by someone already playing. This created an exclusive, word-of-mouth hype train. Through artificial scarcity, Valve generated buzz and accumulated tens of thousands of daily players, before the game had even finished being developed or officially announced.

Progressive Disclosure: A MOBA is a highly strategic subgenre of video games. Two teams compete on a predefined battlefield, where each player controls a single, powerful character. They must work alongside AI-controlled 'minions' to slowly conquer territory and destroy the opposing team's main base.
Deadlock Gameplay Chaos
Chaotic base defense: Sourced from live match capture.

From Sci-Fi to The Occult

During its early development, the game was conceptualized as a sci-fi shooter titled Neon Prime. However, realizing that the futuristic aesthetic was becoming overly saturated in the gaming industry, Valve executed a massive pivot. They completely revamped the game's style into an alternate early 20th-century urban fantasy. Today, the game blends noir, gothic, and dieselpunk fiction into a unique setting known as "The Cursed Apple", an alternate version of New York City.

In this universe, the supernatural always existed but remained a myth until a late 19th-century eclipse triggered the "Maelstrom," opening Astral Gates across the Earth. Now, 50 years later, magic anomalies and occult rituals are a part of everyday life.

This lore directly dictates the gameplay loop. Two god-like entities, the Hidden King and the Archmother (known as Patrons), are attempting to enter the mortal plane. They promise to grant the ultimate wish of anyone who helps them. This summoning "ritual" is the 6v6 match itself, where characters with colliding fates battle through the streets to destroy the enemy's Patron.

Deadlock Occult Lore and Setting 1
Neon-Prime: Early development sci-fi concept art. Sourced from archival leaks.
Deadlock Occult Lore and Setting 2
The Cursed Apple: Concept art, sourced from public wiki.

Chess with Guns

To a non-gamer, Deadlock looks like pure chaos: characters flying on ziplines and casting spells across a 1950s noir-inspired city. However, through the mayhem there is a highly strategic chess-like game being played.

The map is strictly divided into three "lanes." Two teams of six players must slowly push down these lanes to destroy the enemy's base. Each player chooses one unique hero from a pool of 38, every hero has 4 abilities or spells and a gun specific to that character. The core technical design revolves around an in-game economy: defeating enemies grants you "Souls." You must actively choose how to spend these Souls to upgrade your character's weapon, magic, or health. It perfectly bridges the gap between the twitch-reflexes required of a traditional "shooter" and the long-term resource management of a strategy game.

Advanced Tactic: While guns are the primary weapons, Deadlock features a complex melee combat system. Players can execute heavy punches, but defenders can "Parry" - a mechanic that requires predicting the exact moment of a punch to block it and stun the attacker, adding psychological mind-games and fighting game mechanics to close-quarters combat. Deadlock Parry Mechanic Animation
Parry: Close-up of a successful Parry stun. Sourced from in-game footage.
Deadlock Map and Design 1
Structural Mapping: In-game strategic tactical minimap. Sourced from public wiki https://deadlock.wiki/.
Deadlock Map and Design 2
Lane Mechanics: Pushing the objective during the laning phase. Sourced from live match capture.

A Community Writing the Rules

Because Deadlock is still in early development, there is no official guide on how to play perfectly. This has created a highly collaborative social environment where players gather on platforms like Discord to theory-craft, sharing specific item builds for characters and inventing new strategies to build the "meta" (Most Effective Tactic Available).

This collaboration extends directly into the game itself through the public Build Browser. Here, players can publish, rate, and share custom item loadouts for each character. While many loadouts are highly optimized, mathematically perfect meta builds, others are designed purely for silly, chaotic fun. This allows the community to constantly dictate and shift how the game is played.

However, this genre is also infamous for its intense social friction. MOBAs require heavy reliance on six complete strangers for up to 40 minutes, where one teammate's mistake gives the enemy a mathematical advantage. This creates a highly volatile psychological environment. Navigating this intense social dynamic by balancing collaborative teamwork against the genre's tendency toward toxicity is as much a part of the Deadlock experience as shooting the enemy.

Deadlock Community and Social Meta
Theory-crafting: Community-driven character tier list. Sourced from YouTube video; https://www.youtube.com/watch?v=5RhzrMYQ1H8.
Deadlock In-Game Build Browser
The Build Browser: Player-created item loadouts. Sourced from in-game menus.

How "Free" Generates Billions

Historically, the most successful games in the MOBA genre are entirely free to play. So, how does a free game generate billions in revenue?

The answer lies in digital cosmetics and the "Whale" economy. Players spend real money to buy different outfits, voice lines, and visual effects for their characters. While the vast majority of players spend nothing, a small percentage (referred to in the industry as "whales") spend thousands of dollars, effectively subsidizing the game for everyone else. Furthermore, because Valve owns the Steam platform, these cosmetics are digital investments traded on the Steam Community Market for real-world value. This creates a self-sustaining, highly lucrative micro-economy without ever forcing players to "pay to win."

Deadlock Digital Economy
Winter Skins: In-game unlockable christmas skins. Sourced from; https://vpesports.com/your-guide-to-free-holiday-skins-for-every-character-in-deadlock

The Cursed Apple Roster

With a constantly expanding roster of 38 unique heroes, the striking character design is one of Deadlock's greatest strengths. Hover over the portraits below to explore a curated selection of standout figures and learn about their unique playstyles within the occult city.

Hero portraits sourced from public deadlock wiki, https://deadlock.wiki/